Scorpid Review

Scorpid – Scorchshell Pincer (69)

Overall Rank: 8/23 – Recommended

Name: Lobster Johnson
DPS: 125.9/139.9
HP: 6237
Armor: 11800
Damage reduction: 52.78%
Skills: Scorpid Poison, Claw
Solo: (B) Scorpid Poison is nice, but hard to keep up. Still it’s better than claw by itself.
Instance: (B+) Blowing all your +AP trinkets before the first Scorpid Poison still makes it a decent DoT for a long fight. For 5-mans, low profile and decent off-off tank.
BG: (D+) Low DPS, no movement ability, and almost no one thinks to cleanse so SP advantage from arenas is out.
Arena:(A+) Surprised that this is the choice for arenas? Read below.

The closest thing to an upgraded crab (my favorite) is the scorpid, so I was pretty excited to go back to something familiar. The alien skill of Scorpid Poison ruined that idea. It’s a stand out skill, but it has it’s issues/quirks. There’s a 4s cooldown and a 10s duration. That means you get 2 chances to reapply and stack further. Miss/resist twice and you start all over. That boils down to either turning claw off and ignoring it, manually using claw, or learning to live with scorpid poison running out all the time. For soloing, I recommend both on auto-cast and learning to live with it. 10s with a single DoT is worth the 30 focus.

For raiding there’s a little trick. It was once so powerful that it was nerfed into oblivion, and yet still remains decent. Scorpid Poison deals magic based damage which means it gains damage from the +spell damage your pet receives from RAP. If you boost your RAP via trinkets etc, you boost spell damage. Here’s the trick. SP’s damage is only based on the first application, so even when your AP boost runs out, SP’s bonus damage doesn’t. You used to be able to get 600+ damage per tick for the entire fight by doing this, but post-nerf you’re luck for 200. Still, that means a continuous 100 DPS increase. This is also highly dependent on keeping SP up, so turn off claw if you’re doing this.

BGs are too chaotic for SP to do it’s magic. Low DPS means the pet doesn’t do too much here.

However, Scorpids are kings of Arenas right now. The main reason for this is that since hunters have a hard time bringing their DPS to bear, they’ve found a role as a mana drain and spell pushback. In other words, they’re caster harassers. One of the most potent weapons for draining is Viper Sting which can be cleansed as any poison can, but that of course is random. Did I just say poison? Yes. Yes, I did. Each of Scorpid Poison’s applications is considered a separate effect. If theres a full stack when Viper Sting is applied, the cleanser only has a 1/6 chance of getting rid of it. Repeated cleansings just mean they use more mana and make the job easier. Plus you get the damage, of course, and the spell pushback that any pet would give.

8 Comments

  1. meanperson said,

    In a recent patch (2.2 I think), blizz made it so that cleanse effects remove entire stacks of poisons. Haven’t confirmed if the scorpid poison was overlooked for this, but I have a feeling it wasn’t. I suppose 1 extra poison is better than none, but my ravager still eats faces in arena. And if the other teams waste cd’s nuking my large, intimidating, purple ravager thats less damage to my team.

  2. O-o said,

    im bm spec in arenas. and it seems to be the deciding facotor for the win. most people ignore pets and go for the hunter, their mistake. i tryed a scorpid and it seemed like the poison did not do its trick, viper always got clensed. perhaps bad luck or just a bug idk. i ended up trading in for a cat that hasent failed me dps wise.

  3. Amarande said,

    meanperson: this depends on the actual item or skill used to remove the poison. I can tell for a fact that Paladin’s Purify does not remove entire stacks (and I can only presume, and a bit of reading comments appears to indicate, that Cleanse has this same limitation – it removes a single dose only). I have never played a Druid or Shaman so I can’t tell you if their poison removal spells are similarly limited.

    OTOH, some other removals such as the first aid antivenoms appear to remove *all* applicable poisons – even multiple stacks – as long as the poisons fit the effective level range of the antivenom.

    BTW – this is especially important for scorpid owners, if you plan to PvP, make sure you keep Scorpid Poison at the highest rank you have access to. Poison removers that have a limit, such as antivenoms, do NOT go based on the level of the combatant that applied the poison – they go based on a level that is fixed according to the specific poison effect used. Only the maximum rank of Scorpid Poison (also Viper Sting, too) is high enough to not be wiped out by Powerful Anti-Venom …

  4. Kurasu said,

    I play a druid, and I can confirm the above: basic cleansing does *not* remove an entire stack of poison. I have to use ‘Abolish’ rather than ‘Cure’, which ticks a poison cleansing effect for a period of time. Scorpids give me fits, whether in the wild or in PVP because of this.

  5. Maple said,

    People seem to be skipping over a pretty large fact about the posion. The posion doesn’t get affected by armor so the posion does high amount of damage and add along with the pets melee.

  6. Scott said,

    “That boils down to either turning claw off and ignoring it, manually using claw, or learning to live with scorpid poison running out all the time. For soloing, I recommend both on auto-cast and learning to live with it. 10s with a single DoT is worth the 30 focus.”

    For the most part I try hard to avoid manually triggering any pet spell – chances are I could do more applying the same concentration to using my own spells. But that’s just me.

    That said, I’ve found my scorpid’s claw tends to do more damage up front and then kind of exhaust itself, while his poison poison OTOH takes longer to rev up; in a casual fight by the time the mob is dead my pet’s claw has finished its early gains and is starting to slump down to sporadic /occasional bursts, while my pet’s poison is finally up to 4 or 5 applications and is just getting started.

    Using both together seems to provide forgettable results – the poison becomes very irregular, meaning mob has at best 1-2 applications and often none at all (except following a gftt proc when I briefly might reach 3 or 4 before they all expire shortly thereafter). For casual fights this seems to eat focus that would be better spent on claw and isn’t even good for longer fights because you are all but guaranteed to lose that critical first application early into the fight.

    So, I use claw for casual grinding and poison for the long boss/elite fights, but never both – and always on auto whichever I’m going to go with.

  7. Allen said,

    My main is a shaman and cure poison dose not remove entire stacks of poison so if they did add the remove an entire stack of poisons to class spells they soon removed it.

  8. Omen said,

    i didn’t look at your hunter spec, but i found for a marksman build, that the scorpid’s poison DoT and growl generate a generous amount of aggro to hold any mobs attention so i can freely let loose with my maximum dps.

    the claw focus dump MUST be turned off to get the best use of the aggro generated from a scorpid. only turn on claw (and turn off poison) when a mob is immune to nature/poison damage. in BG i turn off grow and use both poison and claw.

    only thing i found unussual was that my scorpids stamina number exceeded the hp number. 1 pnt stamina = 10 hp, it has 169 stamina, but only 1496 hp. thats 200 hp less than what stamina should be providing.

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