Gorilla – Un’goro Thunderer (53)
Overall Rank: 17/23 – Not Recommended
|Name: Stubborn Monkey
Damage reduction: 51.03%
Skills: Bite, Thunderstomp
|Solo: (C+) Thunderstomp works just the way you want it to on auto-cast. Slight boost to DPS, but no focus dump.
Instance: (D+) TS can break CC (including your own traps), DPS isn’t very high compared to those with focus dumps.
BG: (D+) Meh.
Arena:(D+) Nothing special here. Rare enough that some people may think TS slows attacks like the warrior ability. Counting on people’s ignorance probably isn’t a reliable tactic.
Back when SV was the melee tree, I think I would have gone for a gorilla. Having one around made me feel like a loan shark and his muscle. Those days are long gone though.
Thunderstomp is the signature ability of gorillas and going into this I didn’t think much of it. TS didn’t seem like that great of a deal unless multiple enemies were around, and if I get an add, I’m thinking freeze trap not deal a slight amount of damage. Luckily the auto-cast only triggers TS when there’s a second enemy, which happens infrequently enough for me that rarely was the cooldown in effect when it would have been cast. Actually, since there is not currently a focus dump, I would probably have preferred that TS be cast the next opportunity after the CD was up. Anyway…
In raids and instances be sure TS is turned off. It breaks CC including traps. They’re also a bit bulky and can cause your melee friends not to like you if they’re prone to click-targeting. The impact on BG and Arena play were minimal. Again be watching for other players’ CC before turning TS on. The annoyance you’ll cause your team really isn’t worth the extra attack.
For looks, sounds, and animations they did a great job. In fact I found watching my gorilla pounding on an opponent to be quite enjoyable.
PS: The name is a translation from Donkey Kong. Nintendo originally called the game Stubborn Monkey, but through the magic of translation: Subborn => Donkey and Monkey => Kong.