Spiffy Warrior Macro

September 11, 2008 at 10:02 am (Game Design, Warcraft, World of Warcraft) ()

I try to keep this blog for hunters since I think that’s what most people come here for, but I’m trying to get my Warrior to 70 for halloween to get the squashling.  So you get a warrior update, that will hopefully inspire you to simplify your life.

I was talking with my friend the other day, complaining about my warrior’s DPS.  Things just didn’t seem to be dying as fast, but I was chalking it up to having a S1 hunter vs a 67 warrior in greens.  So we got chatting about talents, and I showed him my spec.

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What a Time

July 18, 2008 at 2:29 pm (Game Design, Hunter, Warcraft, World of Warcraft) ()

So I have been away from home, have no internet connection at home and I’ll be leaving for hawaii in 5 days, and NOW they release the WotLK talents and spells.

Since I’m running on battery power and paying by the hour, I’ll be general and brief.  Things look very cool in general, and there are some very welcome changes especially in lower talents.  For deep talents: SV got some love, MM still doesn’t have any real raid utility but personal DPS should be up, and BM has a few new tricks (Invigoration + Cobra Strikes is cool), but Aspect Mastery is solidly ‘Meh.’

My biggest question is: What the heck is considered an “exotic pet?”  That may make or break BM for me.

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Pets in a Tree

July 2, 2008 at 9:47 pm (Game Design, Hunter, Pets, Warcraft, World of Warcraft)

Mania posted a pic from WWI with the example pet talent, but it shows us a bit more that just that.  Note there’s 5 tiers each with compounding 5 points required.  There doesn’t seem to be anything beyond that, when you notice how many talents have prereqs and none of the final ones seem to be required.  It also makes me think talent points might be by level, but start at level 40 or 50.  That would yield 41 or 31 points to spec respectively.  41 seems too high, but so does level 50 to start getting points.  Could also be that you get 5-6 points for each loyalty level (but I hope they do away with that).

Though there’s no tabs for the other trees, in the requirements it says “20 points in Aggressive” which means that each pet will have multiple trees to chose from.  That is opposed to the idea that tanking pets only getting a tanking tree, or DPS pets only getting a DPS tree.

You can also see the name of a 2nd talent. The prereq for “Cornered” is “Focused Will.”

I’m curious how close they come to the tree’s I created back with my normalization post.  It wouldn’t be too hard to convert those to 5 point talents.  I’m also still wondering if they’ve normalized the base stats now that I’ve said that…

Could Bliz actually be reading?!

AND THINKING I’M RIGHT?!!!!!!

Madness.

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The New Arena System

June 12, 2008 at 11:42 am (Game Design, PvP, Warcraft, World of Warcraft) ()

Season 4 start has officially been announced, and I couldn’t be less excited. Bliz went totally overboard with the PR system this time around, and IMO has left those on welfare epics out in the dark. What’s wrong with that? Well, if they don’t bring back welfare, I think arenas will die.

Consider these thoughts about the arena:

  • The top group of hardcore arenas hate to lose; if they loose consistently they’ll quit (that’s the definition of competitive: play to win), and move on to something they can win at. The arenas are the reason they play. 2000+ rating? I’m not really sure where it starts to get really competitive.
  • The next group, I’ll call the casual hardcore(CH), wants to play well. Most likely they focus on something else mainly, but like the change of pace with arenas. They want gear to stay competitive with the top people, but don’t mind losing too much if it’s to someone that’s clearly better. 1600+ rating
  • Then there are a certain group of players that are willing to lose if they get something out of it. Some take it more seriously that others, but in the end they don’t really care so long as they get their welfare. Generally < 1600 rating
  • For anyone to increase their rating someone needs to go down. There always needs to be as many points total below 1500 as there is above, that’s the way the system works.

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Prognostication

June 9, 2008 at 9:48 am (Game Design, Hunter, Warcraft, World of Warcraft)

I have a few predictions for WotLK. I am not in alpha (nor probably beta) and these are just theories based on changes that have been made:

  • There will be pet armor, or at least armor with pet stats. The only explanation I can think of that growl would be based on RAP instead of PAP is that PAP will flow freely.
  • Scalable MM group/raid talent. If they don’t get one they’re going to be left behind.
  • We get a knockback that occurs randomly. People keep saying that hunters could then knock people off a cliff to kill them. Have they not ever been MC’ed by a priest in a BG where they burn all your cooldowns and then toss you? Have they not seen how warlocks can summon you over a cliff? Having it be a random proc at least excuses the hunter from doing it purposely.
  • The last set of talents leaked will be hunters’.
  • You will personally not like at least one of the 51 point talents (most likely SV), and there will be a tree where all of their new talents you consider underwhelming/pointless.
  • You will be killed by another hunter solely because of one of those talents in an unexpected way.
  • Talents for all classes will be officially released at once to avoid ‘showing favor’ to one class or another.
  • A new aspect that they clearly spent a lot of time balancing, will totally suck and you’ll wonder why they spent any time on it at all.
  • A new sting that will be awesome but for a reason that Bliz did not intend.
  • The return of magic resist on gear. They over did it in vanilla with a different set for each instance, and went totally the other way with BC. Expect a “weapon skill” to “expertise” type of change.
  • New taming/ability procedure to allow the 3rd stable slot to be used. They made a mistake and put it in for BC, but it was buggy. Expect the bugs to be worked out.
  • No change to mana in favor of a hunter specific mechanic. Mana is a mechanic they know how to balance around. I think they may try to make Int the only caster stat to worry about rather than putting mp5 or spirit on our gear.
  • I give it a 50/50 shot that Shaman will have AP scale with agility or they improve crit scaling with agility or some kind of Shammy Agi buff. Enhancement shaman have very little gear thats really right for them.
  • Marksman will gain some type of extra magic damage.
  • There will be another pet family that will have no abilities beyond those that can be learned from a trainer. (like sporebats)
  • The instant fear beast was ‘tested’ because some dev with a hunter wanted to beat some dev with a druid for once. When he lost, the druid went off mumbling about how he could have won if he had brought the right gear set.  (I guess that’s not really a prediction though…)
  • They will design 2 new guns and 2 new bows and just create different skins for them over and over.
  • There will be no new crossbow model. Those will all still look like the one Draenai hunters start with.
  • If a 3rd bow or gun model is created it will be even cooler than the other 2 , but only be available after better guns/bows are already attained. (Consortium Blaster syndrome)
  • 50/50 chance of there being crabs. Only 10% chance they will have a new skin that is tamable.
  • 100% chance there will be crocolisks and cats.
  • Some new mechanic will cause one and only one pet ability to be overpowered. This will occur on a pet whose highest wild level is 64 or lower. It will be fixed after 50% of the hunter population has leveled one to 80.
  • Issues with steady shot will not be fixed. 50/50 chance they will instead be side-stepped with a new shot and no one will use steady again.

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Endless Road To Leveling

June 6, 2008 at 10:13 am (Game Design, Warcraft, World of Warcraft) ()

Did you know that trying to get your house ready to sell cuts into your WoW time?  It’s true! /sigh.  SOLupos is only 2 bars into 68 so I’m not even halfway to getting him to 70.  Boars will be up next after wolves and I estimate it will take 1,127,000 exp to get it to 70, and every pet after that is the same or worse.  If I only do 20k/day (which is what I get from my minimal dailies (when I do them), it will take 56 days.  I did the respec to 30/31/0 to make things much easier with my wolf, but as I was assigning points my wife was asking me something or other important and I ended up misspending at least 3 points.  I’m too scared to actually go back and see if there’s more. I’m finding I actually have to do work at work since there is a big deadline coming up next Friday.

Want to hear the good news?

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Screech Agro Two

June 2, 2008 at 7:58 am (Game Design, Pets, Warcraft, World of Warcraft)

Before I abandon ICHD last weekend to tame a wolf, I did one more threat test. I had a few lingering questions from my last test with most having to do with scaling. So I took off all my armor in a secluded area of Zangramarsh. Here’s what I found:

  • The physical component of screech does not scale with armor. Cheeky at TKA proposed that Unleashed Fury could be affecting it and that 20% seems about right, now I wonder if claw and bite are affected. The other option for the increased damage would be a pet level component.
  • The debuff threat does not scale.
  • I got a new lower bound of 128 (exactly) coupled with my upper bound of 128.09 gives a very narrow range.

Data below:

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Screech Agro

May 30, 2008 at 10:30 am (Game Design, Hunter, Pets, Warcraft, World of Warcraft) (, , )

Keeping things short and sweet for those with ADHD:

  • Screech generates about 128 threat in addition to threat from damage
  • The 128 threat is not divided between mobs affected by the debuff, each gets the full effect.
  • That’s crazy.
  • If you’re trying to maintain agro, you should turn off claw and/or bite and only use screech.
  • If you’re trying to maximize damage, you should turn off screech and use claw instead.
  • There seems to be some scaling of screeches damage…

And now for what’s sure to be a wall of text and math.

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Summing Up My Trees

May 21, 2008 at 1:40 pm (Game Design, Hunter, Warcraft, World of Warcraft) (, , )

Ok hopefully you’ve looked at the talents and descriptions I’ve made. I’m sure some of my choices are questionable, but here are some of my philosophies.

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Proposed WotLK Hunter Talents (Mark II)d

May 21, 2008 at 1:09 pm (Game Design, Hunter, Warcraft, World of Warcraft) (, )

Beast Mastery

Qualifier: None of these are ALPHA talents, they are my own inventions of imagination.

BM actually still has some issues. First off, it has some PvP issues since it relies heavily on steady shot which can be pushedback. Second, almost every kind of improvement has already been made to the pet (HP, armor, damage, crit, haste, frenzy, hit, dodge) so there’s not much left… or is there?

Tree Again.

Part I
Part II
Part III
Part IV

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