I’ve been really bad about posting, but to be honest, nothing I would have written would have been useful.
I just got the quest “The Grand Melee” and had a heck of a time trying to complete it. For the first 30 min, I only defeated one jouster. Then things clicked and the next 2 fell like nothing. Here’s my priorities –
- DO NOT TRY TO GET TO RANGED. The NPCs can turn around much faster than you (like instantly) while your mount takes awhile to turn even if you’re not using keyboard turning. If your opponent runs away, let him. We’ll deal with that in a sec.
- Hit Defend whenever its up. Or at least try.
- Thrust if in melee range. I know the previous quests showed you that you lose a defend when you do it, but in practice that only depends on what your opponent does. Thrust, Defend, Thrust, Defend should be your cast sequence in close range.
- When your opponent turns to charge, stay where you are and start spamming Shield-Breaker. Once that goes off, spam charge. Some opponents will let you get both off, some will not, but it will be consistent for that faction (I found SW let me get both while Gnomer only let me get one). If you find they turn around too fast to get both, priority is to Charge. If you get it off first at minimal range, they won’t be able to do it.
It sounds simple enough now that I write it, but holy cow, was that a frustrating half-hour.