A while ago TKAsomething had a thread for new WotLK talents to which I contributed. It’s been a long time and a few patches have come out, so it’s time to revisit the idea. Rather than put this all in one post, I’m going to break it up into single, blow-your mind chunks. I have purposely not gone back to look at my original ideas to get a fresh take on this.
To begin with, here are my ground rules, philosophy, and proposed changes to the existing trees.
Qualifier: None of these are ALPHA talents, they are my own inventions of imagination.
First the rules. Each tree will get a 2-3 point talent at T8, 2 3 point talents at T9, a 5 point T10 talent and a single 1 point T11. I want to add at least one active skill to every tree, one new aspect/buff that will make identifying a hunter’s talent obvious, and both solo and raid utility. The 51 point talent in each tree should make everyone drool.
I’m going to work towards SV not only being able to CC a mob through traps, but also through their pets.
I think of MM as the most ‘ranger’ like spec and plan to work towards a more caster feel using the pet as more personal enhancement.
I want to link the BM more to the pet rather than 2 separate entities each dealing damage.
Something I’ve noticed is that almost any ‘good’ build has at least 12 and probably 20 points in MM. The other issue that basically goes right with that is other than Lethal Shots, most of our T1 talents are meh, where many other classes could put points in every t1, we’re asking ourselves which is the least wasteful. To get to the good trap talents in SV, you have to spend 10 points in talents you probably don’t want, and similar issues with BM. Rather than delete any talents, I added 4 T1 talents any spec would like. To help SV a bit more, I moved Savage Strikes to T2, swapped Survivalist and Deflection, and made deterrence and counterattack useful. Lastly, I gave Spirit Bond a boost and changed it to be based on pet attacks as in days of yore.
BM – Bestial Roar(5/5): Increases the base threat of growl by 10-50%
MM – Claw Siphon(5/5): Hunter generates mana equal to 1-5% of damage done by pet.
SV – Scramble(3/3): When your traps are resisted, grants a 25-75% chance to immediately finish your trap cooldown.
– Distraction(5/5): Replaces Hawk Eye. While you pet is active, decreases threat from damage by 4-20% and applies it to your pet. Increases maximum range of your ranged weapons by 2-6 yards.
Each of these fits right into the feel of the tree they’re in, but would be valuable to any spec.
SV – Deterrence (1/1): When activated, you become immune to any immobilizing or slowing effects, and increases your Dodge and Parry chance by 25% for 10 sec.
BM – Spirit Bond (2/2): While your pet is active, the hunter and pet will regenerate health equal to 2/5% of damage done by your pet.
SV – Counterattack (1/1): When activated, all melee attacks will immobilize the target for 5s and your melee attacks cannot be blocked, dodged, or parried. Lasts for 8 sec.
I could ‘fix’ many more talents, but I think that’s good for now. Tomorrow Survival.