My previous post, was part of an overall discussion on hunter pets not being able to hold agro, particularly for SV. To summarize my idea, take each families highest stat modifier and make it apply to threat generation as a bonus for health and armor and as a reduction for DPS. So my raptor would get a 10% reduction in threat, nice for instances, while my crab would get a 13% bonus to threat great for soloing. Also, BOOM! diversification.
As I was making a new reply to that thread, one of the hunters mentioned his scorpid poison was so buff, he was worried about it pulling agro. It got me thinking, making these changes would nerf scorpids in raids without reducing the awesomeness of scorpid poison, like they did with windserpents’ lightning breath. His scorpid poison was doing something along the lines of 1k/tick. Now if my threat idea went through, that would increase the threat by and extra 100/tick with the 10% bonus. And we all know the first time that scorpid pulls the raid boss would be the last time that scorpid would be on a raid.