Going 0-60 in WoW Seconds

August 7, 2007 at 9:28 am (Game Design, Tradeskills, Warcraft, World of Warcraft)

First of all, I apologize to anyone that is searching for a level guide. Alliance one. Horde one.

This post is actually about I’m proving the 0-60 grind. If you read nothing else in this post, I hope you read this. Anyway, I guess it’s actually about 20 up to 58 since the new BE/Dra areas are good to 20 and 58 is when you can finally get to outlands. Here’s a list of current problems:

  • Gear really sux. Spirit anyone? Drops seem to be ok if you can find them on the AH, but quest rewards and tradeskills are often not.
  • Good gear is way too expensive. Due to twinking.
  • Battlegrounds can suck. Due to twinking.
  • Quests are spread out over several zones. I did 32-34 Desolace, 34-35 Arathi Highlands, then back to Desolace, then back to Arathi.
  • Grinding is often faster than questing.
  • Hard to find groups for group quests.
  • Hard to find groups for instances.

The hardest thing here is that it needs to be balanced for both newbies and for player alts. Further, there are newbies that need to learn how to play while leveling since they are alone, and those that just want to get to the level cap to play with their friends and will L2P from them.

Overall there are really 2 issues: gear and questing/elites.


The solution here is actually fairly simple: make tradeskills craft good gear for leveling. Those wanting to level alts can send mats to their mains as they find it. Those that want to catchup to their high level friends can do likewise. And those going it solo will have a reason to actually try to skill up. Just need to make a complete set for each spec every 10 levels or so. For the most part thats two (one int/str/sta and one str/sta) blacksmithing sets with 2 more added for tanking and casting post 50, four (caster/melee/ranged/tank) sets for leatherworking, and some decent caster gear (ie less spirit and more spell damage) for tailors. This also helps solve the twinking in BGs. If everyone is twinked, then no one is twinked.

Some examples: Green Iron armor is really nice DPS set. Silvered Bronze… not so much. Again, there needs to be a good set for every spec every 10 levels.

Another idea I particularly like for alts, is for there to be 375 patterns learned from trainers that yield low level gear that is BoA (that’s Bind on Account). The mail is obviously set up to determine whether items are being sent to the same account or not, just alter it slightly to only allow certain BoP items to be mailed.

Of course for the sloppy but sweet change, just take every piece of gear that currently has spirit, drop the spirit, and add a gem slot. Everyone wins. Jewelcrafters, twinks, newbs, alts, everyone.


To change every quest reward, focus the zones to fewer levels, cut traveling time, and generally make the current azeroth more like outland would take too much work for very little effect. If they every introduce a new 20-60 expansion with new zones and rewards, the old world would be a graveyard. So the only alternative is to work with what we have.

If tradeskills become the main source of gear, then questing needs to be the best way to gain exp. A X% increase to all quest exp would be great incentive to stop grinding and start questing. The other thing that would be necessary is that, if there is a blue quest reward, there really needs to be a reward for every spec. I had the worst feeling when I completed killing some boss after hours of LFG, groups falling apart, and hunter loot arguments, only to find that the reward I really got was a shard to sell. If nothing else, make quest rewards various self only enchants like this only with stats.

What’s the best part about questing? Those nice questlines than tend to end up killing elites in the zone, or instances. BLARG! LFG for hours on end. Solution?

Since they have created a nice formula to create 2 and 3 man elites, why not make all world elites 2-3 man versions. Someone at the high end of the dungeon’s spectrum may even be able to solo, but doesn’t that fit with the overall design concept of making the player feel like a hero? There have been several times when I’ve been asked to help out with a group only to find that there aren’t even 3 more people in the zone to take on the elite.

Furthermore, I’d love to see ‘easy’ mode for instances where all the mobs inside were 2-3 man elites. Being able to grab a healer and 2 DPS or a tank and 2 DPS or even straight 3 DPS and be more concerned with having fun than the right group configuration would be huge and tons of fun. There’d have to be a trade-off with gear I think, but being able to complete those nice quests would be reward enough, provided they take my earlier suggestion of something-for-everyone. Or turn it around and only have drops, but can’t complete quests. I’d love to solo LBRS at level 70 and finally get my beaststalker shoulders.

What would you change about 0-60 to make it better?


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