… So, I’m hungry.
Lest you think I’m spending all my time on my warrior, I thought I’d drop in to say Jayne just hit 69. Most of this insane progress I have to attribute to my TSA/BM 21/40/0 spec. As soon as he was able to land growls on mobs, he’s been able to hold agro thanks to TSA blowing the growl threshold away. I don’t think I’ll be able to finish the review, should the change go through before I finish.
Some nights you stay up to 2am doing nothing important when you really shouldn’t. If you do, you should at least look cool when you’re finished.
I have a good time on my warrior last night for the first time since I hit 60 with her. What made the difference?
I am a Dagger Warrior.
From level 1 Wnodis has been. I do not recommend it, nor do I think I deal more damage that way. It’s just the only way I can enjoy the character. Here’s my story.
Several years ago, my RL friends were all playing on a different server than myself and were begging me to come over and run with them. There was just over 10 of them and they were running UBRS just for giggles once a week. Rather than lose my place in the MC/BWL guild I was already in with my hunter, I desided to make an alt. When asked what class they could really use their answer was an overwhelming: TANK, which at the time did not include Paladins or Feral Druids . They needed a warrior. And so Wnodis was born.
I finally have a whole morning to play WoW and I go and forget that it’s maintenance today. So, the wolf review is up. There seems to be a lot of people interested in this review, and I’m not sure why. I mean they’re not high DPS, they don’t have a focus dump, … are they expecting them to be #1 based on personality? Speaking of which, I think I actually got more attached to my cat and I hate cats and love dogs IRL. Anyway, read the review and post your (constructive) thoughts and experiences with wolves.
My boar is very close to 65 which I’m pretty happy with. I’m really working towards finishing so that I can get a 70 nether ray from slave pens before midsummer fest is over. That would leave me with only 4 pets left to review before WotLK possibly changes everything.
Well my last day at work was Friday, and other than checking mail/AH I haven’t actually played at all. Grar.
Prior to that, I did finish testing wolfs which should be written up Soon(TM)* and also tamed a plague boar. To give you an idea of how long ago that happened, this post inspired me to name him after the hero of canton, JayneCobb. Yep, almost a week ago. And here I had ideas of powerleveling him up by this weekend. That’s not going to happen.
Additionally, all my time has been spent painting outside painting. I have a better tan right now than I usually do at the end of summer. I just sat down to play WoW for a bit, but my arm is so sore it shakes the mouse and makes the game unplayable. How sad is that?
I think we’re pretty much done with major work, so expect a real update tomorrow or Friday. And a full song about that ugly boar, Jayne.
Any of you other bloggers notice that the more you have to write about the less time you have to do it?
*Soon is a trademark of Blizzard Inc. and hereby means sometime between now and eternity.
Season 4 start has officially been announced, and I couldn’t be less excited. Bliz went totally overboard with the PR system this time around, and IMO has left those on welfare epics out in the dark. What’s wrong with that? Well, if they don’t bring back welfare, I think arenas will die.
Consider these thoughts about the arena:
- The top group of hardcore arenas hate to lose; if they loose consistently they’ll quit (that’s the definition of competitive: play to win), and move on to something they can win at. The arenas are the reason they play. 2000+ rating? I’m not really sure where it starts to get really competitive.
- The next group, I’ll call the casual hardcore(CH), wants to play well. Most likely they focus on something else mainly, but like the change of pace with arenas. They want gear to stay competitive with the top people, but don’t mind losing too much if it’s to someone that’s clearly better. 1600+ rating
- Then there are a certain group of players that are willing to lose if they get something out of it. Some take it more seriously that others, but in the end they don’t really care so long as they get their welfare. Generally < 1600 rating
- For anyone to increase their rating someone needs to go down. There always needs to be as many points total below 1500 as there is above, that’s the way the system works.
Try it before you mock it.
- Take a drink if he links to a site you already frequent.
- Chug if it’s your site. Huzzah!
Last night was one of the best hour long WoW sessions I’ve had in a while. I finally got SOLupos to hit 69. Of the 4 SSO supplies I earned, 3 of them had BoJs, and I only got ganked once, but it is a short tale worth telling.
I’m in HP doing the 2 dailies at the throne. I had finished both quests and was heading to the transporter to drop off my spark and do the turn ins. One of my rules for leveling a pet is don’t pass an untapped mob and there were two demons spawned. So I sent my pet and began blasting away.
It’s been so long since BC came out that no one bothers to explain the relative benefits of each major raiding talents. They just tell you FI is best and leave you to wonder why. So, when I saw
I’m not sure why so much attention is paid to raiding as a Beast Master or a Survivalist.
posted on 35yrds out, I decided it’s time to explain FI vs. TSA vs. EW one more time.
Let’s assume that through gems or gear or whatever that hunter DPS will be exactly the same, the reason is we want to see what the effect is on the raid as a whole. We’re also going to assume that you can keep all of these abilities up 100% of the time.
I have a few predictions for WotLK. I am not in alpha (nor probably beta) and these are just theories based on changes that have been made:
- There will be pet armor, or at least armor with pet stats. The only explanation I can think of that growl would be based on RAP instead of PAP is that PAP will flow freely.
- Scalable MM group/raid talent. If they don’t get one they’re going to be left behind.
- We get a knockback that occurs randomly. People keep saying that hunters could then knock people off a cliff to kill them. Have they not ever been MC’ed by a priest in a BG where they burn all your cooldowns and then toss you? Have they not seen how warlocks can summon you over a cliff? Having it be a random proc at least excuses the hunter from doing it purposely.
- The last set of talents leaked will be hunters’.
- You will personally not like at least one of the 51 point talents (most likely SV), and there will be a tree where all of their new talents you consider underwhelming/pointless.
- You will be killed by another hunter solely because of one of those talents in an unexpected way.
- Talents for all classes will be officially released at once to avoid ‘showing favor’ to one class or another.
- A new aspect that they clearly spent a lot of time balancing, will totally suck and you’ll wonder why they spent any time on it at all.
- A new sting that will be awesome but for a reason that Bliz did not intend.
- The return of magic resist on gear. They over did it in vanilla with a different set for each instance, and went totally the other way with BC. Expect a “weapon skill” to “expertise” type of change.
- New taming/ability procedure to allow the 3rd stable slot to be used. They made a mistake and put it in for BC, but it was buggy. Expect the bugs to be worked out.
- No change to mana in favor of a hunter specific mechanic. Mana is a mechanic they know how to balance around. I think they may try to make Int the only caster stat to worry about rather than putting mp5 or spirit on our gear.
- I give it a 50/50 shot that Shaman will have AP scale with agility or they improve crit scaling with agility or some kind of Shammy Agi buff. Enhancement shaman have very little gear thats really right for them.
- Marksman will gain some type of extra magic damage.
- There will be another pet family that will have no abilities beyond those that can be learned from a trainer. (like sporebats)
- The instant fear beast was ‘tested’ because some dev with a hunter wanted to beat some dev with a druid for once. When he lost, the druid went off mumbling about how he could have won if he had brought the right gear set. (I guess that’s not really a prediction though…)
- They will design 2 new guns and 2 new bows and just create different skins for them over and over.
- There will be no new crossbow model. Those will all still look like the one Draenai hunters start with.
- If a 3rd bow or gun model is created it will be even cooler than the other 2 , but only be available after better guns/bows are already attained. (Consortium Blaster syndrome)
- 50/50 chance of there being crabs. Only 10% chance they will have a new skin that is tamable.
- 100% chance there will be crocolisks and cats.
- Some new mechanic will cause one and only one pet ability to be overpowered. This will occur on a pet whose highest wild level is 64 or lower. It will be fixed after 50% of the hunter population has leveled one to 80.
- Issues with steady shot will not be fixed. 50/50 chance they will instead be side-stepped with a new shot and no one will use steady again.